Friday, March 31, 2017
Day n Nite
Created a night scene w/lighting for this scene. More particles were added in and I'm seeing this reaching an end point. I sampled colors from scenes in Bladerunner and The Limey, since I was suggested to look at movie's for their composition and colors. I'll post again later tonight to better assess myself.
Thursday, March 30, 2017
Monday, March 27, 2017
Wednesday, March 22, 2017
Tuesday, March 21, 2017
Monday, March 20, 2017
Sunday, March 19, 2017
The Weekend Report
Good evening, this is The Weekend Report for Sahir! Had a blast on Friday with folks at the studio, and it relieved some of the worlds heaviest weights on my shoulders. Might've been what had made this a fun and productive weekend. I got all my concrete rubble pieces first passed and baked in, as well as a blueprint rebar spline. Some foliage cards were made and edited, as well as getting leaves to float in sync with my water. I'll be looking to add a layer of dirt and mudd above the concrete to show how deep underground it was.
It's also my last week at NetherRealm. We're all dropping like flies now :'(
It's also my last week at NetherRealm. We're all dropping like flies now :'(
Made a gif too!
Thursday, March 16, 2017
First freelance done!
Finished my first freelance contract this week! It's occupied a lot of my time + being sick, so I didn't devote time to this for the time. Now I can! I sculpted some rubble pieces in ZBrush, made LP in Maya and used some substance materials with tweaks. I hope to make a few smaller rubble piles that are just a mix of dirt and concrete pebbles. I should also kill that Directional Sunlight now...
Sunday, March 5, 2017
Back from GDC!
I was nervous attending GDC for many reasons: work, money, time, distance and etc. Man, was that a dumb list of things to wory about. I feel a new fire within to create more. One of the many great highlights was meeting Josh Lynch and watching his Material work at the Substance Booth. He makes it so easy with his workflow.
Now back to the bunker lab scene. Some feedback I received from the Polycount Meetup was to place cobwebs into the scene to add more story to the piece. I added WPO to that and created a water material with WPO as well. The concrete wall material has reached a nice pass but I'd like to give more narrative to it, perhaps through decals. This week, I'll look into creating some foliage that will begin to seep from above, as well as starting the pile of rubble from the exposed concrete
Now back to the bunker lab scene. Some feedback I received from the Polycount Meetup was to place cobwebs into the scene to add more story to the piece. I added WPO to that and created a water material with WPO as well. The concrete wall material has reached a nice pass but I'd like to give more narrative to it, perhaps through decals. This week, I'll look into creating some foliage that will begin to seep from above, as well as starting the pile of rubble from the exposed concrete
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