Saturday, October 10, 2015
Wednesday, August 19, 2015
Last of Us Environment update
I started doing more with some foilage and correcting my modular building pieces. I understand now that you need to have everything 100% lined up. If one piece is altered, the entire set can change, and that takes up time. I never bothered making foliage in Maya, but I understand now how difficult it can be versus 3DS Max's tools. Lucky enough, I got my grass patches and a test ivy in.
Monday, August 10, 2015
Last of us environment
I recently bought a DVD series by the Gnoman Workshop on Environment Modeling. Lately, I've been focusing a lot on using UE4's BSPs, but this DVD is showing me a lot of cool Maya tools and techniques. This is going to be based off the concept art piece, "Respite" by Logan Feliciano.
You can see his Artstation here: Logan Feliciano
You can see his Artstation here: Logan Feliciano
Tuesday, August 4, 2015
Always Learning with this Monster
So I ran into a problem this past week with my monster. I couldn't unwrap the back shell, and my normals were terrible
After 3-4 hours this past night, I came up with a solution. I moved back into zBrush, and projected the highpoly details onto my new topologized and UV'd mesh. Just a bit more cleaning up in the sculpt, and then PolyPaint time!
I am still completely blown away by the power of zBrush 4r6. This could've been a nightmare, but I figured it out!
After 3-4 hours this past night, I came up with a solution. I moved back into zBrush, and projected the highpoly details onto my new topologized and UV'd mesh. Just a bit more cleaning up in the sculpt, and then PolyPaint time!
I am still completely blown away by the power of zBrush 4r6. This could've been a nightmare, but I figured it out!
Saturday, July 25, 2015
Friday, July 17, 2015
Thursday, July 16, 2015
Tuesday, July 14, 2015
Thursday, July 9, 2015
Saturday, June 27, 2015
Friday, June 26, 2015
Wednesday, June 24, 2015
Torso Iteration and the Clay Brush
I knew my college gave us free access to lynda.com, but I never used it at all. So I decided to browse it and see if there was anything I could learn from zBrush. There was actually a couple of interesting lessons by Ryan Kittleson. One of the powerful things I picked up was actually how effective the Clay brush is for making circles.
Something I did with this that I haven't done before: I completely reworked the chest region. In Ryans videos, he said that you should try and do iterations of design until you are happy.
Monday, June 22, 2015
Male Torso Anatomy
For this sculpt, I put together a few references on my Pinterest boards and used them to guide me in the sculpt. I've taken a figure drawing class, but I figured I should at least get a sculpt of a torso with anatomy.
The torso came out okay. I know I got my major muscle groups covered, as well as using crevices to add some depth to areas in the back and the pectorals. I also used polypaint this time, and tried to capture pigments of the skin using Alpha's and different drawing methods from the brushes.
The torso came out okay. I know I got my major muscle groups covered, as well as using crevices to add some depth to areas in the back and the pectorals. I also used polypaint this time, and tried to capture pigments of the skin using Alpha's and different drawing methods from the brushes.
Tree Sculpt and Negative Space
It's been a few days, but I was able to squeeze in a sculpt. I choose a tree to do mainly because of the negative shapes. Negative space helps with robot design by using empty space to create a recognizable shape. In addition to negative space, I tried to utilize Sub-tools for the branches to see if it would speed up the process. It might be smarter to leave those branches out of the model and add them in for the low poly. Furthermore, I tried to build up a bit of texture in the mesh using brushes.
Wednesday, June 17, 2015
Hard-Surface Torso/First Post!
Hello! This is my first try at a blog. I think I'm doing things right so far...
Today I watched Michael Pavlovich YouTube videos, and I got a solid look into a set of brushes for creating the best hard surface look. Some of those brushes included the hPolish and Damien Standard. I wanted to try it out, so I just used the male base mesh that comes with zBrush 4R6.
The hPolish and Damien Standard give me the nice surface and cuts I need to help sell a cyborg look.
Today I watched Michael Pavlovich YouTube videos, and I got a solid look into a set of brushes for creating the best hard surface look. Some of those brushes included the hPolish and Damien Standard. I wanted to try it out, so I just used the male base mesh that comes with zBrush 4R6.
The hPolish and Damien Standard give me the nice surface and cuts I need to help sell a cyborg look.
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