So I ran into a problem this past week with my monster. I couldn't unwrap the back shell, and my normals were terrible
After 3-4 hours this past night, I came up with a solution. I moved back into zBrush, and projected the highpoly details onto my new topologized and UV'd mesh. Just a bit more cleaning up in the sculpt, and then PolyPaint time!
I am still completely blown away by the power of zBrush 4r6. This could've been a nightmare, but I figured it out!
After 3-4 hours this past night, I came up with a solution. I moved back into zBrush, and projected the highpoly details onto my new topologized and UV'd mesh. Just a bit more cleaning up in the sculpt, and then PolyPaint time!
I am still completely blown away by the power of zBrush 4r6. This could've been a nightmare, but I figured it out!
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