I started doing more with some foilage and correcting my modular building pieces. I understand now that you need to have everything 100% lined up. If one piece is altered, the entire set can change, and that takes up time. I never bothered making foliage in Maya, but I understand now how difficult it can be versus 3DS Max's tools. Lucky enough, I got my grass patches and a test ivy in.
Wednesday, August 19, 2015
Last of Us Environment update
I started doing more with some foilage and correcting my modular building pieces. I understand now that you need to have everything 100% lined up. If one piece is altered, the entire set can change, and that takes up time. I never bothered making foliage in Maya, but I understand now how difficult it can be versus 3DS Max's tools. Lucky enough, I got my grass patches and a test ivy in.
Monday, August 10, 2015
Last of us environment
I recently bought a DVD series by the Gnoman Workshop on Environment Modeling. Lately, I've been focusing a lot on using UE4's BSPs, but this DVD is showing me a lot of cool Maya tools and techniques. This is going to be based off the concept art piece, "Respite" by Logan Feliciano.
You can see his Artstation here: Logan Feliciano
You can see his Artstation here: Logan Feliciano
Tuesday, August 4, 2015
Always Learning with this Monster
So I ran into a problem this past week with my monster. I couldn't unwrap the back shell, and my normals were terrible
After 3-4 hours this past night, I came up with a solution. I moved back into zBrush, and projected the highpoly details onto my new topologized and UV'd mesh. Just a bit more cleaning up in the sculpt, and then PolyPaint time!
I am still completely blown away by the power of zBrush 4r6. This could've been a nightmare, but I figured it out!
After 3-4 hours this past night, I came up with a solution. I moved back into zBrush, and projected the highpoly details onto my new topologized and UV'd mesh. Just a bit more cleaning up in the sculpt, and then PolyPaint time!
I am still completely blown away by the power of zBrush 4r6. This could've been a nightmare, but I figured it out!
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