Back at it again with the Astromus Props! This is a prop that has been in-game, but has no solid UV's and good texture maps to it. Instead of using Substance Painter I used Quixel Suite 2.0. I've developed a sensible workflow for the software using the folders made upon New Project. I saw this model from start to finish and it's one of my favorite props in the game. These renders were taken from inside of Quixel Suite 2.0.
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