Monday, July 18, 2016

Astromus: Revisited in UE4

Been in talks with my DePaul Capstone Group about moving our project over to UE4.  Lots of my assets were really solid pieces and can be reused to continue. There will be revisited art, materials, the whole thing.  This past weekend I redid light maps on a few models and built a vista scene to view them.  For some assets, I applied Normal Map and AO.  I did a small pass of lighting that will be iterated upon until a proxy lighting is achieved.  For now, I 'll keep migrating and developing for this scene.


  

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