Unreal is lethal with particles. I've worked with Unity 5's particle system where it's straightforward to assemble and easy to navigate. Unreal Engine requires somewhat more research. Nonetheless, I caught on and reused the same material from my Capstone project in here. Very happy with the outcome of it. I made two variations: One that's for ventilation and another to "fake" volumetric lights underneath lit areas.
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Great stuff as usual!
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