I've spent the past two weeks rumaging through ZBrush tutorial out there. While I was opening up a file, I saw an older rock texture that was pretty well done. Since it's been a year, I've went ahead and did a quick ZBrush and Substance action. I like how this pipeline cuts out Maya, and in the longrun, could make freelance more easier to join in.
Top image is Substance, bottom is ZBrush. The final polycount is about 5k, which is overkill but I'm not worried about that. My concern was getting comfortable with creating assets and not touching Maya.
Top image is Substance, bottom is ZBrush. The final polycount is about 5k, which is overkill but I'm not worried about that. My concern was getting comfortable with creating assets and not touching Maya.
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