I'm feeling good about this model. It's been a nightmare trying to bake it. I tried using the mesh name in Substance Painter, but it seems that feature isn't working in my version. I even tested it with cubes and it didn't work. Finally, I tried Toolbag 3 and ho ho ho this was actually impressive. The control on baking feels great and I can see it right away. I'm willing to try more weapons now that I've learned from this fuck up baking. I stayed away from Substance and stuck with Quixel for this one. I'm going to sit on this overnight and decide if I want to change anything else
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