Wednesday, February 28, 2018
Sunday, February 25, 2018
Updated Radar Base, Landscape Terrain and MF's
Significant progress. I setup a material that allows up to 4 layers for my terrain. I'm also utilizing the rain/wetness functions I made in Materials and Texturing class to get this wet, rainy atmosphere i'm building up. For the rock material, I made a Material Function that allow macro normal bakes to be overlayed onto rocks. Pretty happy with how it's setup!
Prior to this, I had this cylinderical like door and a sci-fi hard surface entrance. I also saw others using that same design, and I felt like it was going to make me loose sight of what I wanted to be making. So instead, I gathered some more references, where I found some cooler pieces I used to build up my Radar Base.
Tuesday, February 20, 2018
Thursday, February 15, 2018
Sunday, February 11, 2018
Ground Plants and updated bushes
I assembled more foliage this weekend, including ivy walls, bushes with leaves, and a few ground plants. I also re-did the pine tree setup, but I need to really study how to make the canopy for this. It's not looking the way I wanted. Perhaps tomorrow I'll look at some more canopies, and also start up some Substance Materials for the rock.
yeahyeahyeahyeahyeahSOLDIERSDNA
Got through through another ground plant set for my scene, and this one has quite a few different leaves I can use. Material default values were corrected from being 0 to 1, allowing for the effects to be fully visible like Normal Intensity and Roughness Control. I got some weed like plants and this red spotted plant setup.
Sunday, February 4, 2018
Material Functions and Trees
Updated my materials. I tried material attributes but I resorted to another setup I had from my CGMA class. I also have Wind Undulation on Materials and several parameters to my Foliage materials. I have assembled a pine tree. One pine tree! Terrain is good for now, and I will work on the next part tomorrow
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