Wednesday, February 28, 2018
Sunday, February 25, 2018
Updated Radar Base, Landscape Terrain and MF's
Significant progress. I setup a material that allows up to 4 layers for my terrain. I'm also utilizing the rain/wetness functions I made in Materials and Texturing class to get this wet, rainy atmosphere i'm building up. For the rock material, I made a Material Function that allow macro normal bakes to be overlayed onto rocks. Pretty happy with how it's setup!
Prior to this, I had this cylinderical like door and a sci-fi hard surface entrance. I also saw others using that same design, and I felt like it was going to make me loose sight of what I wanted to be making. So instead, I gathered some more references, where I found some cooler pieces I used to build up my Radar Base.
Tuesday, February 20, 2018
Thursday, February 15, 2018
Sunday, February 11, 2018
Ground Plants and updated bushes
I assembled more foliage this weekend, including ivy walls, bushes with leaves, and a few ground plants. I also re-did the pine tree setup, but I need to really study how to make the canopy for this. It's not looking the way I wanted. Perhaps tomorrow I'll look at some more canopies, and also start up some Substance Materials for the rock.
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yeahyeahyeahyeahyeahSOLDIERSDNA
Got through through another ground plant set for my scene, and this one has quite a few different leaves I can use. Material default values were corrected from being 0 to 1, allowing for the effects to be fully visible like Normal Intensity and Roughness Control. I got some weed like plants and this red spotted plant setup.
Sunday, February 4, 2018
Material Functions and Trees
Updated my materials. I tried material attributes but I resorted to another setup I had from my CGMA class. I also have Wind Undulation on Materials and several parameters to my Foliage materials. I have assembled a pine tree. One pine tree! Terrain is good for now, and I will work on the next part tomorrow
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