Significant progress. I setup a material that allows up to 4 layers for my terrain. I'm also utilizing the rain/wetness functions I made in Materials and Texturing class to get this wet, rainy atmosphere i'm building up. For the rock material, I made a Material Function that allow macro normal bakes to be overlayed onto rocks. Pretty happy with how it's setup!
Prior to this, I had this cylinderical like door and a sci-fi hard surface entrance. I also saw others using that same design, and I felt like it was going to make me loose sight of what I wanted to be making. So instead, I gathered some more references, where I found some cooler pieces I used to build up my Radar Base.
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