Monday, August 10, 2015

Last of us environment

I recently bought a DVD series by the Gnoman Workshop on Environment Modeling.  Lately, I've been focusing a lot on using UE4's BSPs, but this DVD is showing me a lot of cool Maya tools and techniques.  This is going to be based off the concept art piece, "Respite" by Logan Feliciano.

You can see his Artstation here: Logan Feliciano

Tuesday, August 4, 2015

Always Learning with this Monster

So I ran into a problem this past week with my monster.  I couldn't unwrap the back shell, and my normals were terrible

After 3-4 hours this past night, I came up with a solution.  I moved back into zBrush, and projected the highpoly details onto my new topologized and UV'd mesh.  Just a bit more cleaning up in the sculpt, and then PolyPaint time!

I am still completely blown away by the power of zBrush 4r6.  This could've been a nightmare, but I figured it out!




Saturday, July 25, 2015

Low Poly Heart of the Monster



Finally got the lowpoly down.  Much was learned from this with great mistakes.  Now to unwrap the UVs and do a bake.






Friday, July 17, 2015

Heart of the Monster [Day 2]

Day 2 of the Monster sculpt.  The shapes are starting to form.  My only problem will be creating a believable set of hands for him.  One problem at a time.






Thursday, July 16, 2015

Heart of the Monster [Day 1]



I started on my zBrush file for the monster.  Im really proud so far with my Dynamesh and clay-buildup from a Polysphere.



Tuesday, July 14, 2015

Heart of the Monster


I've been watching a lot CUBEBRUSH's YouTube videos, and they are really infromative.  Here's a piece that I call Heart of the Monster.  




Thursday, July 9, 2015

Clay and Trim Border



 Its been a while, but I've got a ZBrush mesh to share!  I was pretty happy with the formations on this rock.  Definitely a great practice