Monday, August 13, 2018

TBH I think it's ccccccclose done

Fired off production build this weekend and took these screens.  volumetric fog meshes/materials is the UE4 Engine Content.

Quick Diorama's/Props done

Tuesday, July 17, 2018

Week after class push

After feedback from some good homies, I dug into this scene more.  Readjusted the desk height, added a desktop asset, some posters, a clock, balloons, and more medical storage props.  adjusted glass material, upped lightmap resolutions, and did an overhaul on the floor tiles.  hoping to rapidly build assets with atlas's, and get more intimate props to set the story

Monday, July 9, 2018

Sunday, July 8, 2018

needs another...MONTH

It needs another month of assets.  Hospitals are packed with medical equipment, and that's what Ima need.  I also learned that a High Dependency Unit acts as a seconadry ICU, with not lifethreatening cases, and more on dealing with internal organ failures or slow pains. 

Monday, July 2, 2018

Lighting Submission for wk9

Lighting submission for this week.  I need feedback from peers in order to move forward.  Still, it's feeling more whole with smaller stories mixed into it.

Sunday, July 1, 2018

UE4 Modular Environment CGMA class WIP

I've been working on my UE4 Modular Environment class, and it's almost the end.  I'll spend another month or two working on it.