Tuesday, August 1, 2017

Enrolled in CGMA!

So I've joined my first CG Master Academy Class with Jeremy from Naughty Dog.  I'm feeling much happier with the assignments and learning so much more than DePaul.  I should've enrolled here during my time at school.  I've done 2 plants so far, but I'm going to wait until I get my whole batch of foliage down.  Today I finished my modular rock, I'll just have to make materials for it. The lecture also said to start blocking out my scene, thus, the rocks are being placed to form my scene.



Thursday, July 13, 2017

Gears of Switch

After listening to my peers, I've been told I should be exploring foliage style environments and I'm doing that.  I've followed a foilage tutorial I got from 80lv and it's giving me some great results.  I've had this environment lying around for a while.  I lost the source maya files when my hard drive was wiped, so i re-exported everything from unreal into maya, and now I'm getting the ball rolling with this once again.


 

Friday, June 16, 2017

Failure

Failed an art test today.  I can't tell how well I'm doing now.  Just a no-bueno moment of my life.  I've started fleshing out some of the Gothic scene that I've been working on.  There is some motivation coming out of this failure.  I'n the past two weeks or so I've been carving out Church assets for ZBrush use.



Tuesday, May 23, 2017

Marveloujs

Diving into Marvelous designer!  More time will be spent learning this great tool, but hell yeah, Marvelous Designer is awesome





Sunday, May 21, 2017

Revisting

I started this scene way back in august/september of last year, and didn't touch it since.  Most of what was needed was materials and lighting, and now, I'm going to do that.  Working on an ArchViz style scene will take some time and tweaks, but it will open up more avenues for me to learn from.  Here are some screens of my latest work





Thursday, May 11, 2017

RG6 Grenade Launcher 95 percent there


I'm feeling good about this model.  It's been a nightmare trying to bake it.  I tried using the mesh name in Substance Painter, but it seems that feature isn't working in my version.  I even tested it with cubes and it didn't work.  Finally, I tried Toolbag 3 and ho ho ho this was actually impressive.  The control on baking feels great and I can see it right away.  I'm willing to try more weapons now that I've learned from this fuck up baking.  I stayed away from Substance and stuck with Quixel for this one.  I'm going to sit on this overnight and decide if I want to change anything else






Saturday, May 6, 2017

RG-6 Grenade Launcher WIP

A grenade launcher I've been working on this week.  I want to get in the habit of making weapons and I'm feeling good about this modeling so far.  Tomorrow, lets see if I can start a bit on the high-poly, and maybe, get a nice unwrap.