Wednesday, March 14, 2018

Crate Blockout

Crate blockout was made tonight...but I'm currently sucked into Ninja's streaming with Drake, Lil Yachty, and Juju.  This is so much fun to watch.  Now I'm definitly on the Fortnite train haha.  Tomorrow I'll finish up my crystal shards props and then I'll jump into ZBrush for my crate High Poly.

Sunday, March 11, 2018

Ground Material Updates, focus area added, substance material

Something was wrong with my terrain material so I re-did a lot of the Vertex Painting in the place.  I also made a new Substance for the rocky party, but that needs a hell of a lot of work to it.  Lastly, there's the focus area by the end of the dirt path in front of the radar base.  It's going to be decorated with some Crates for a Guardian to rummage through.  

I have quite a few things in mind I want to knock out this week, including getting started on the base itself.  I've done tons of foliage and not enough hard-surface, which I really love.  This will be the week to start some of it!

Saturday, March 3, 2018

Tire Track tweaks, more vegetation placement and ground materials

Made a leafy ground...and then i realized I should mix in more to that material.  I'll have to revisit in the week.  For now, I must drink this Arnold Palmer and finish Horizon Zero Dawn.

Wednesday, February 28, 2018

Grass and Terrain mesh with Quads

Finished sculpting a grass texture sheet.  Today I also retopo'd the terrain geometry, which was a decimation master mesh before.  I cut out extra terrain junk, and it'll be setup for a bake that'll lead to a macro normal overlay.  

Sunday, February 25, 2018

Updated Radar Base, Landscape Terrain and MF's

Significant progress.  I setup a material that allows up to 4 layers for my terrain.  I'm also utilizing the rain/wetness functions I made in Materials and Texturing class to get this wet, rainy atmosphere i'm building up.  For the rock material, I made a Material Function that allow macro normal bakes to be overlayed onto rocks.  Pretty happy with how it's setup!

Prior to this, I had this cylinderical like door and a sci-fi hard surface entrance.  I also saw others using that same design, and I felt like it was going to make me loose sight of what I wanted to be making.  So instead, I gathered some more references, where I found some cooler pieces I used to build up my Radar Base.  

Tuesday, February 20, 2018

Smaller Trees, Small Canopy, and Material Parameter tweaking

Made a smaller tree canopy set, updated my fern tree textures and did more rock material tweaking.  I also rearranged the foliage to better illustrate the path.  Next up, I'll look at making dirt road tracks and get a bark material started.

Thursday, February 15, 2018

Generic Rock Substance and updated Rock Normals

Baked out macro rock normals and got a decent pass on the generic rock material that'll lay on the shader.  Normal maps aren't rendering correctly, but I believe I just need to double check the normals and add some material parameters to tamper with it.