Sunday, March 11, 2018
Something was wrong with my terrain material so I re-did a lot of the Vertex Painting in the place. I also made a new Substance for the rocky party, but that needs a hell of a lot of work to it. Lastly, there's the focus area by the end of the dirt path in front of the radar base. It's going to be decorated with some Crates for a Guardian to rummage through.
I have quite a few things in mind I want to knock out this week, including getting started on the base itself. I've done tons of foliage and not enough hard-surface, which I really love. This will be the week to start some of it!
Saturday, March 3, 2018
Wednesday, February 28, 2018
Sunday, February 25, 2018
Significant progress. I setup a material that allows up to 4 layers for my terrain. I'm also utilizing the rain/wetness functions I made in Materials and Texturing class to get this wet, rainy atmosphere i'm building up. For the rock material, I made a Material Function that allow macro normal bakes to be overlayed onto rocks. Pretty happy with how it's setup!
Prior to this, I had this cylinderical like door and a sci-fi hard surface entrance. I also saw others using that same design, and I felt like it was going to make me loose sight of what I wanted to be making. So instead, I gathered some more references, where I found some cooler pieces I used to build up my Radar Base.