Sunday, November 27, 2016

Security Cam and that Black Friday deal

With a nice 4 day weekend, I had the chance to relax and catch up on things I've been needing to get to, meaning Overwatch and Bloodborne time.  No Black Friday shopping in-stores, but I did take advantage of Udemy's 15$ courses.  We'll see how they are in the coming months.

For now, I made a security camera using the Crease+ script.  I'll post to Polycount to get more feedback, but I need to make it more interesting then it currently looks.  

The camera's are based off of these images here:

Tuesday, November 22, 2016

Monday, November 21, 2016

Maybe an IRay will work?

Moving forward with Crease Plus, I had this idea of a lab pool.  I don't think I'll render this in UE4, but perhaps Arnold or IRay.  The studio is entering crunch so I can't put the same time in as I do but nonetheless, I feel ecstatic looking at the designs everyday.

Sunday, November 13, 2016

Just bought CreasePlus!

Bought a script called Crease+ and it's dope.  It feels like a small part of Modo is in Maya.  I'm going to be busy these next couple of weeks!  Here's one day of fun experimenting and learning of the tool!

Wednesday, November 9, 2016

More Parts for the Proxy

I'm trying to assemble the hull.  The design is going to be a mix of Hawken and Titanfall, but there is something building up now. I just need to get the cables via nurbs in tomorrow

Sunday, November 6, 2016

Mecha Cockpit Proxy

This weekend I've started a high-poly mecha pilot seat.  Using some old models and kitbashing some of their older parts really helped speed things up.  I've used pinterest to gather some mechanical anatomy to make things feel cohesive.  I'm going for proxy first and then working on areas individually.  

Saturday, November 5, 2016

Substance Designer drive!

OH MAN OH MAN.  I've been busy in Designer more and more.  I'm happy that I got the ok to use Substance Designer during my lunch breaks but I'm not sure if I can upload images to the web from there.  Still I'm grateful I can keep learning.  I've recently completed a stylized mud substance.