Wednesday, August 19, 2015

Last of Us Environment update

I started doing more with some foilage and correcting my modular building pieces.  I understand now that you need to have everything 100% lined up.  If one piece is altered, the entire set can change, and that takes up time.  I never bothered making foliage in Maya, but I understand now how difficult it can be versus 3DS Max's tools.  Lucky enough, I got my grass patches and a test ivy in.

Monday, August 10, 2015

Last of us environment

I recently bought a DVD series by the Gnoman Workshop on Environment Modeling.  Lately, I've been focusing a lot on using UE4's BSPs, but this DVD is showing me a lot of cool Maya tools and techniques.  This is going to be based off the concept art piece, "Respite" by Logan Feliciano.

You can see his Artstation here: Logan Feliciano

Tuesday, August 4, 2015

Always Learning with this Monster

So I ran into a problem this past week with my monster.  I couldn't unwrap the back shell, and my normals were terrible

After 3-4 hours this past night, I came up with a solution.  I moved back into zBrush, and projected the highpoly details onto my new topologized and UV'd mesh.  Just a bit more cleaning up in the sculpt, and then PolyPaint time!

I am still completely blown away by the power of zBrush 4r6.  This could've been a nightmare, but I figured it out!