After listening to my peers, I've been told I should be exploring foliage style environments and I'm doing that. I've followed a foilage tutorial I got from 80lv and it's giving me some great results. I've had this environment lying around for a while. I lost the source maya files when my hard drive was wiped, so i re-exported everything from unreal into maya, and now I'm getting the ball rolling with this once again.
Friday, June 16, 2017
Failed an art test today. I can't tell how well I'm doing now. Just a no-bueno moment of my life. I've started fleshing out some of the Gothic scene that I've been working on. There is some motivation coming out of this failure. I'n the past two weeks or so I've been carving out Church assets for ZBrush use.
Tuesday, May 23, 2017
Sunday, May 21, 2017
I started this scene way back in august/september of last year, and didn't touch it since. Most of what was needed was materials and lighting, and now, I'm going to do that. Working on an ArchViz style scene will take some time and tweaks, but it will open up more avenues for me to learn from. Here are some screens of my latest work
Thursday, May 11, 2017
I'm feeling good about this model. It's been a nightmare trying to bake it. I tried using the mesh name in Substance Painter, but it seems that feature isn't working in my version. I even tested it with cubes and it didn't work. Finally, I tried Toolbag 3 and ho ho ho this was actually impressive. The control on baking feels great and I can see it right away. I'm willing to try more weapons now that I've learned from this fuck up baking. I stayed away from Substance and stuck with Quixel for this one. I'm going to sit on this overnight and decide if I want to change anything else
Saturday, May 6, 2017
Wednesday, May 3, 2017
I'm making a set of arid rocks to accelerate hard surface in organic. I took each rock and duplicated them around. I want to add more poly's to the bottom one.
I'm on the dry end of coming up with a scene that can excite me. One idea I had was redoing an environment I did in college. Maybe after a 3D Artist contract I should do that.
Wednesday, April 26, 2017
I took a bit of a break to wind into a new scene for my portfolio. Meanwhile, I finished watching Jacob Norris's tutorial and gave it a crack. Might need to do some more touching with the gloss map, but its a good piece thus far.
Two week ago, I was interviewing with Bioware for a Prop Artist position. Unforutnatly, I did not suceed at the art test. It really stung after spending a whole weekend doing the work at time, only to screw up like that. With that said, I know that I can make noteworthy contents, but I need to get much faster. Moving forward, I need to work with that in mind. That, or hope to god NetherRealm will take me in as a Prop Artist.
Friday, March 31, 2017
Created a night scene w/lighting for this scene. More particles were added in and I'm seeing this reaching an end point. I sampled colors from scenes in Bladerunner and The Limey, since I was suggested to look at movie's for their composition and colors. I'll post again later tonight to better assess myself.