Wednesday, February 28, 2018

Grass and Terrain mesh with Quads

Finished sculpting a grass texture sheet.  Today I also retopo'd the terrain geometry, which was a decimation master mesh before.  I cut out extra terrain junk, and it'll be setup for a bake that'll lead to a macro normal overlay.  











Sunday, February 25, 2018

Updated Radar Base, Landscape Terrain and MF's

Significant progress.  I setup a material that allows up to 4 layers for my terrain.  I'm also utilizing the rain/wetness functions I made in Materials and Texturing class to get this wet, rainy atmosphere i'm building up.  For the rock material, I made a Material Function that allow macro normal bakes to be overlayed onto rocks.  Pretty happy with how it's setup!

Prior to this, I had this cylinderical like door and a sci-fi hard surface entrance.  I also saw others using that same design, and I felt like it was going to make me loose sight of what I wanted to be making.  So instead, I gathered some more references, where I found some cooler pieces I used to build up my Radar Base.  











Tuesday, February 20, 2018

Smaller Trees, Small Canopy, and Material Parameter tweaking

Made a smaller tree canopy set, updated my fern tree textures and did more rock material tweaking.  I also rearranged the foliage to better illustrate the path.  Next up, I'll look at making dirt road tracks and get a bark material started.

Thursday, February 15, 2018

Generic Rock Substance and updated Rock Normals

Baked out macro rock normals and got a decent pass on the generic rock material that'll lay on the shader.  Normal maps aren't rendering correctly, but I believe I just need to double check the normals and add some material parameters to tamper with it.


Sunday, February 11, 2018

Ground Plants and updated bushes

I assembled more foliage this weekend, including ivy walls, bushes with leaves, and a few ground plants.  I also re-did the pine tree setup, but I need to really study how to make the canopy for this.  It's not looking the way I wanted.  Perhaps tomorrow I'll look at some more canopies, and also start up some Substance Materials for the rock.

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Got through through another ground plant set for my scene, and this one has quite a few different leaves I can use.  Material default values were corrected from being 0 to 1, allowing for the effects to be fully visible like Normal Intensity and Roughness Control.  I got some weed like plants and this red spotted plant setup. 









Sunday, February 4, 2018

Material Functions and Trees

Updated my materials.  I tried material attributes but I resorted to another setup I had from my CGMA class.  I also have Wind Undulation on Materials and several parameters to my Foliage materials.  I have assembled a pine tree.  One pine tree! Terrain is good for now, and I will work on the next part tomorrow