Thursday, April 2, 2020

Dynamic-to-Static and Scene Composition

Talking with a few friends and reflecting on it, I need to scale this environment back to something feasable.  I have a good amount of assets to work with, I just need to bring them up in quality. Rocks and architecture meshes are all retopo'd and stick to 512 TD.  I'll be moving to doing material work for now, and try to get prop color and surface details down. In addition to reworking the space, I converted from Dynamic to Static Lighting.  I kept the blue light in the entrance to Dynamic since I'm not totally sold on it's position and hue. Builds take about an hour to see changes, but the results are pretty dang nice to see now.  The rocks and world pop way better.

New Space w/Dynamic:











New Space w/Static: