Man, Modo is awesome. I'm considering on moving from Maya to Modo because of this tutorial. The workflow feels organic and the quality of the model feels right. It's 40% off right now, but I don't have a grand to drop. I'll be making the most of my trial license. Someday I'll get to have a full license.
Sunday, October 9, 2016
In prepartaion for the modo challenge, I spent this weekend practicing modo and getting used to the control scehemes. A friend sent me tutorials and a gumroad page to use as resources, where I found a cool tachikoma-like modeling lesson. Still need to complete the feet, more details and a render pass, but I think this can be concluded tomorrow.
I gotta say, after getting used to the setup, Modo is impressive.
Sunday, October 2, 2016
I want to make a mech, but I don't have the expeirence yet to crank one out. So I'm doing smaller hardsurface works before attacking the big one. My next plan is to follow a concept from Deus Ex, and just recreate an arm that has those intricate hardsurface style. I hope this'll just be a two week adventure, because I plan on entering the MODO challenge.