Tuesday, May 23, 2017


Diving into Marvelous designer!  More time will be spent learning this great tool, but hell yeah, Marvelous Designer is awesome

Sunday, May 21, 2017


I started this scene way back in august/september of last year, and didn't touch it since.  Most of what was needed was materials and lighting, and now, I'm going to do that.  Working on an ArchViz style scene will take some time and tweaks, but it will open up more avenues for me to learn from.  Here are some screens of my latest work

Thursday, May 11, 2017

RG6 Grenade Launcher 95 percent there

I'm feeling good about this model.  It's been a nightmare trying to bake it.  I tried using the mesh name in Substance Painter, but it seems that feature isn't working in my version.  I even tested it with cubes and it didn't work.  Finally, I tried Toolbag 3 and ho ho ho this was actually impressive.  The control on baking feels great and I can see it right away.  I'm willing to try more weapons now that I've learned from this fuck up baking.  I stayed away from Substance and stuck with Quixel for this one.  I'm going to sit on this overnight and decide if I want to change anything else

Saturday, May 6, 2017

RG-6 Grenade Launcher WIP

A grenade launcher I've been working on this week.  I want to get in the habit of making weapons and I'm feeling good about this modeling so far.  Tomorrow, lets see if I can start a bit on the high-poly, and maybe, get a nice unwrap.  

Wednesday, May 3, 2017

Arid Rocks

I'm making a set of arid rocks to accelerate hard surface in organic.  I took each rock and duplicated them around.  I want to add more poly's to the bottom one.

I'm on the dry end of coming up with a scene that can excite me.  One idea I had was redoing an environment I did in college. Maybe after a 3D Artist contract I should do that.