Monday, March 2, 2020

Removing Debris, pushing more on brazier meshes


 WIP with new braziers, some greybox meshes for focus points are placed in. 


 









Talking with a friend on Discord about directions, and I had an idea expanding off of this area.  It would be a chest area, and a dead guy would be underneath.  I'm an urrteest




Thursday, February 27, 2020

WIP Brazier Sculpt





 Brazier Column WIP.   Further developed the sculpt, and this time I'll be trying to take a more optimized approach, and then use Vertex Blending to add uniqueness





Monday, February 3, 2020

It's froggy outside

 Adding exponential height fog has given me some nice illusion of depth to work with.  Also, these filler ground rock meshes are great for stamping in bland areas.  The mountains still need more work, but the fresnel effect on the rock portions are giving it more life and material separation. 






Monday, January 27, 2020

WIP of Environment

WIP environment.  There are quite a few iterations of the landscape I've gone through, but I think I will settle on this one.  Last few layouts were massive or boring, whereas this is giving me composition to work with + visual language






Old designs I've scrapped.  OR maybe i'll get back to? The layouts are pretty generic feeling at the moment








Tuesday, January 7, 2020

Thursday, September 12, 2019

God of War Prop Exercise PT 1

My environment I started with my mentorship is making me bored.  The simplicity and detailing of the scene doesn't feel good to me, and I want to move onto something invigorating.  I started a pillar based off of God of War concept art, and I put together a small moodboard for now.  I love making props like this.  I enjoy this workflow a lot, and it lets me really have fun in ZBrush.  I do have the base mesh all sub'd in ZBrush...but I'll share that update another day.  Back to the grind!