It's been a few days, but I was able to squeeze in a sculpt. I choose a tree to do mainly because of the negative shapes. Negative space helps with robot design by using empty space to create a recognizable shape. In addition to negative space, I tried to utilize Sub-tools for the branches to see if it would speed up the process. It might be smarter to leave those branches out of the model and add them in for the low poly. Furthermore, I tried to build up a bit of texture in the mesh using brushes.