Saturday, October 10, 2015

Borderlands Art Test

I've been busy with classes, but I've gotten some time to practice some new things.  I decided to take a crack at the art style for Borderlands and creating tillable textures in ZBrush.



Wednesday, August 19, 2015

Last of Us Environment update



I started doing more with some foilage and correcting my modular building pieces.  I understand now that you need to have everything 100% lined up.  If one piece is altered, the entire set can change, and that takes up time.  I never bothered making foliage in Maya, but I understand now how difficult it can be versus 3DS Max's tools.  Lucky enough, I got my grass patches and a test ivy in.

Monday, August 10, 2015

Last of us environment

I recently bought a DVD series by the Gnoman Workshop on Environment Modeling.  Lately, I've been focusing a lot on using UE4's BSPs, but this DVD is showing me a lot of cool Maya tools and techniques.  This is going to be based off the concept art piece, "Respite" by Logan Feliciano.

You can see his Artstation here: Logan Feliciano

Tuesday, August 4, 2015

Always Learning with this Monster

So I ran into a problem this past week with my monster.  I couldn't unwrap the back shell, and my normals were terrible

After 3-4 hours this past night, I came up with a solution.  I moved back into zBrush, and projected the highpoly details onto my new topologized and UV'd mesh.  Just a bit more cleaning up in the sculpt, and then PolyPaint time!

I am still completely blown away by the power of zBrush 4r6.  This could've been a nightmare, but I figured it out!




Saturday, July 25, 2015

Low Poly Heart of the Monster



Finally got the lowpoly down.  Much was learned from this with great mistakes.  Now to unwrap the UVs and do a bake.






Friday, July 17, 2015

Heart of the Monster [Day 2]

Day 2 of the Monster sculpt.  The shapes are starting to form.  My only problem will be creating a believable set of hands for him.  One problem at a time.






Thursday, July 16, 2015

Heart of the Monster [Day 1]



I started on my zBrush file for the monster.  Im really proud so far with my Dynamesh and clay-buildup from a Polysphere.