Wednesday, March 21, 2018

Lighting Pass, updated Grass, and Crate update

I watched a tutorial that covered lighting in UE4, and it felt good to see how its mostly a jumping back and forth between looks.  I'm going for a sunset/post rain, with some muddy clay aspects.  I'm hoping by the weekend I can make some more rocks.  I'm not happy with my current set atm, and I think it's because geometry is very low res.  I should go a little bit more higher.











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