Wednesday, March 28, 2018

Substance Painter, Material Shaders and tweaks

I moved the bakes from ZBrush into Substance Painter, and I'm texturing that now.  I've also updated the material network for the Trim, and it's using standard nodes instead of functions.  I dont want to create a whole new function for just this one trim....or maybe I should.  It might be overkill.  Finally, I added some more fern plants around, and some lights.










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