Monday, April 9, 2018

new rock who dis

Re-did the rocks in my area, made a smart material for Clay that I can reuse and iterate on.  I also setup some banners in front of the base, but I might omit those and switch to flags.  I didn't get to do any work on the satellite dish this past weekend


Wednesday, April 4, 2018

Antenna Tower, Assorted Props


Got through a model of the Radio Tower antenna, and I built a few assorted props (all using the trim sheet).  I need to rescale crates, and re-do the rock assets.  Hopefully this week I can dabble and build the giant radars. 









Sunday, April 1, 2018

Trim Shader Network is done (for now...)

I've spent the past weekend getting my shader network up for the Trim sheet.  I thought about doing it with Functions, but this approach with regular material attributes is fine.  When I finish this scene, I'll probably go back and use functions to make the shader network.  For the layers, I have Grunge, Paint, and Rust.  I'll need to punch up the contrast between the vertex colors and getting the base metal underneath to show...not sure how I'm tripping up on that.







Wednesday, March 28, 2018

Substance Painter, Material Shaders and tweaks

I moved the bakes from ZBrush into Substance Painter, and I'm texturing that now.  I've also updated the material network for the Trim, and it's using standard nodes instead of functions.  I dont want to create a whole new function for just this one trim....or maybe I should.  It might be overkill.  Finally, I added some more fern plants around, and some lights.










Sunday, March 25, 2018

Trim Sheet is building up!

Started a trim sheet for the radar base! The UV's on the kit will need more change, but I'm super happy I'm tackling this now.  I've been looking at other trims people have done.  A friend I worked with made a great metal trim for his wrecked airplane environment, and it's motivating me a lot.  I updated the modular kit, and I'm going to make some more props with this trim sheet. 





I'm also getting into ZScripting.  For the trim sheet, I made two buttons that'll help me distribute repeated shapes evenly.  I'll improve more on this as I learn, but being able to make a tool in ZBrush is a heck of a lot easier and saved me struggle time and gave me more creative time
 I'm really excited for this week!!!1! WOOO! leggo.









Wednesday, March 21, 2018

Lighting Pass, updated Grass, and Crate update

I watched a tutorial that covered lighting in UE4, and it felt good to see how its mostly a jumping back and forth between looks.  I'm going for a sunset/post rain, with some muddy clay aspects.  I'm hoping by the weekend I can make some more rocks.  I'm not happy with my current set atm, and I think it's because geometry is very low res.  I should go a little bit more higher.











Monday, March 19, 2018

Crate Bake and Materials

Baked out maps and started Materials in Substance.  I'm a big fan of stamps, so for my first time using Substance Painter 2018, I experimented with the hardsurface tool.  Really makes the process go by faster and gives a good result.  My bake needs some clean up, so I'll correct that all tomorrow